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Readme for Bombing Room's
LEVEL EDITOR
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CONTENTS

1. About the Different Versions
2. How To Get Started
3. Saving & Loading
4. Tricks

- 1. ABOUT THE DIFFERENT VERSIONS -

There's 2 versions available of the level editor, the bigger and the smaller. The bigger
is in size of 960x800 pixels, so computers with smaller resolution can't see everything on the screen.
That's why there's the 'tight' version, which is 960x640 pixels big. The only difference is that in
the tight version you have to open a separate panel to change things, and in the bigger they're all
accessable directly

- 2. HOW TO GET STARTED -

When you open the editor, you see the title. Click with mouse to get to the actual editor. If you're using the smaller
version, click the triangle in the down-left corner, to open the panel. you can see the objects available there, and
also the saving & loading system. Click any of the objects and then click/hold mouse button over the game area to
place tiles. Right-clicking erases things.

You can see three numbers below the loading & saving system. They're the layers. The darkest one is the one you're
currently using. Click ny of the numbers to change the layer. You can also right-click them to make them invisible. This
is useful when putting things under others. Note that you can only erase things on the layer you're using currently. Note also that the actual game doesn't have layors, they exist just so you can put many different tiles over each other.

Not all the tiles are visible in the game. Read more about thse tiles in the 'Tricks' -section.

- 3. SAVING & LOADING -

when you want to load a level, just click the 'Load' -button, select a campaign and open a level inside it. It will be then automatically rendered to the level editor.

Saving is a bit more tricky. If you want to save, you must give the level a name, put in the athor of the level and enter the campaign you want to put the level into. Then just press 'save'. if you want to create a new campaign, enter the campaign name and press 'create campaign'. Note the number on the left, and the FREE or FULL -text. It tells if the selected level slot is open in the campaign. Use the + and - to choose the level slot to put the level in.

The 'New' button is useful if you want to create many levels into the same campaign. When you press it, the editor empties the game area, but leaves the name, author and campaign as they were. This way you can start doing the next level just by clicking + to select the next level slot.

IMPORTANT NOTE: Do NOT delete levels by just deleting the level file from the campaign folder. This will mess up the whole campaign and maybe even make it unplayable. Better way is to create a new level over the old, or use the Delete-button in the editor. Note that the delete-button must be held down for some seconds, to avoid accidental level deletion.

- 4. TRICKS -

Here's listed tricks about the editor and the tiles.

SPECIAL TILES:
1. Purple tile with two arrows forming a circle: This tile turns the enemies around, but doen't affect the player, so you can avoid mid-air walking, since the enemies wont have gravity.

2. Blue tiles with arrows: These can be used to two purposes: They can change the movement directions of enemies called 'Droid' and 'Elec-droid' (Two grey orb-looking enemies), and they can change the movement direction of the moving platform (Grey, thin rectangle)

3. On/Off -tiles: These will tell the rifle turret, if it has to shoot or not. So, when the player reaches an area where the turrets should shoot him, put an ON-tile in the beginning of the area, and when they have to be closed, use the OFF-tile.

4. STOP -tile: This is the weirdest of the tiles. Normally it prevents enemies in the same tile from moving, but if you put it over a door, the door will change to automatic door, and if you put it over a red button, it will change to an yellow button.

OTHER:
Note that there's a file called 'info.txt' in the campaign folders. You can put there a description of the level, and it will be shown in the campaign selection screen!


ALTHOUGH ALL THE LEVELS ARE EDITABLE, IT DOESN'T MEAN YOU CAN STEAL OTHER PEOPLE'S LEVELS!